#include "EbModule.h"

const char* EbModule::getName() {
  return "EarthBound";
}

const char* EbModule::getCredits() {
  return "Written by MrTenda";
}

const int EbModule::countSubModules() {
  return 5;
}

void EbModule::loadSubModules() {
  int i = 0;
  modules[i++] = new TableModule("data/eb_tables.xml");
  modules[i++] = new ItemModule();
  modules[i++] = new TileModule();
  modules[i++] = new MapModule();
  modules[i++] = new SpriteModule();
  modules[i++] = new DoorModule();
}
